In this post, I'm going to talk a little about my experience working on some creature/monster illustrations. This was a time in 2022 when I was deeply studying illustration processes using ZBrush + KeyShot + Photoshop, and I can say it was a great learning experience. I was able to test various processes and different workflows, and I want to share a bit of that process in this post.
The first step, after receiving the brief and knowing what I need to develop, is to gather plenty of references (composition, pose, design, creatures, color). I then create some quick compositions focusing on pose and framing—these are fast sketches that I do just for myself. After that, I choose the most promising ones to develop into a version that is presented to the client. Once the thumbnail direction is clear, I move on to creating a 3D base of the creature directly in ZBrush.













